Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. But your vassals don't proselytize at all, and that makes actually establishing your religion very difficult. Traits inherited from unreformed religion. While I wait for an upcoming patch, is there any way I can reform the Romuva faith using console commands? In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Access to Hermetic society. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. - Equality* means Absolute Cognatic is allowed, but unlike with the actual doctrine it is not enforced. 1 WARNING: Not confirmed, but Rajas of India may be required to convert to local religion and culture. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. I'm actually really surprised that this question hasn't been asked before. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. While I wait for an upcoming patch, is there any way I can reform the Romuva faith using console commands? Control, create, and reform religion in CK3 to influence your people. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. However, the religion's holy sites are scattered far and wide making reformation very hard. (Poltergeist in the Breadboard). Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Sky Burials. The Pope can grant divorces. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? AI rulers only try to convert provinces if zealous This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Deal with your demesne(Don't move your capital! Each one can only occur at a certain, and different, time each year. Agnatic is prohibitet, but rulers can still be Agnatic-Cognatic. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Additional religions and denominations are available in converted savegames from Crusader Kings II. Kraek. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Animistic effects. No problem. Can Reformed Slavic Pagans Request a Great Holy War? Inversely, it is much easier for organized religions to convert pagans. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Temporal: Reformer become Religious Head, Religious Head is a secular Title <--- fylkir gg, downside is no saint blood, so useless with ancestor veneration, apart from that great for using the religion for personal expansion of kingdoms, however results in you getting a peace treaty as opposed to the hellenic pope. However, other rulers will have a choice. The African faith is followed by the peoples of sub-Saharan Africa. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). A religion group must have graphical_culture defined, and one or more religion. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Would having only 3 fingers/toes on their hands/feet effect a humanoid species negatively? Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Religion determines which deities and holy figures a character or the population of a county believes in. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Patron Deities, Ancestor Worship. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. Women can take up to 3 consorts. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Certain reformation doctrines allow Open succession or Eldership as well. The ability to raid makes some pagans uniquely wealthy in the early game. I need 30 amps in a single room to run vegetable grow lighting. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Reformed pagans will gain a sudden bonus to their conversion rates. For feudal pagans, reforming makes it possible to raise crown authority to any level. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Each character in Crusader Kings II has a religion, and the religion of the player's character determines what mechanics are available to the player. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. Ancient Religions is a mod that aims at recreating dead religions in the time-frame of vanilla Crusader Kings II. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Changing culture or religio… Reforming the Aztec faith is possible but extremely difficult. AI looter prefer coastal counties. Jan 5, 2019 @ 12:30am (which translates: go … Zunists and Mongols may use Ultimogeniture; Bön may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Hard to Convert. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Crusader Kings II > General Discussions > Topic Details. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. Raiding unavailable if culture doesn't allow raiding. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. No male in the council. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). What are the benefits to taking a concubine as a pagan in CK2? Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Reformer becomes the first religious head, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=42362, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Arqade is a question and answer site for passionate videogamers on all platforms. The default succession law for tribal unreformed pagans is elective gavelkind. With Monks and Mystics, Zunists characters may join the Hermetic Society. Other pagan faiths have different modifiers. 2. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. There is always a Pope, even if Rome falls. Mobile friendly way for explanation why button is disabled, What are some "clustering" algorithms? What is the Best position of an object in geostationary orbit relative to the launch site for rendezvous using GTO? site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. Reformed offensive pagans no longer lose prestige when at peace. This allows defensive pagans to defeat enemy armies twice their size with ease. Priests cannot inherit. By the time of Crusader Kings II, Christianity is the dominant religion in Western and Central Europe, as well as in the Byzantine Empire and East Africa, and its reach continues to expand in later start dates by the conversion of West Asian pagans and the Spanish Reconquista. Crusader Kings II. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. They can easily convert provinces by pillaging every holding in a province. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. See our religion IDs page for a list of these. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. What options do you think is best for each, norse, slavic, tengri, etc? [CK2] Can I reform pagan religions using the console? To use this command, you must: Replace [Religion ID] with the ID of the religion to wish to change the character's to. However, the longer the faith goes unreformed, the weaker it becomes. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Two mutually exclusive bloodlines can be created by this process. (Such as reconquering Slavic lands as a Slav from Christians.) The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Arthurius Targaryen. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Post Feb 10, 2015 #1 2015-02-10T02:28. Everything you need to know about religion in Crusader Kings 3. The Pope can excommunicate Catholic char… Hellenic Paganism, as of Holy Fury (Patch 3.0), can now be revived as a religion. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. Expect frequent raids and wars between realms that accept the new faith and those that reject it. The Indian religions, also called Dharmic religions, form a subgroup within the Eastern religions.. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. The Pope can grant the Invasion Casus Belli. They are only playable in the 769 bookmark unless Ruler Designer is used. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. 11 Conquer 3 of your religion's 5 holy cities, get Religious Authority in your own religion to at least 50, make sure you have 750 piety and then hit the reform button on the religion screen. AI rulers are less likely to start wars, plots and factions. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. The other side of the coin is that peace is seen as unbecoming. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. To learn more, see our tips on writing great answers. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Eldership succession law is allowed. Defensive attrition is a powerful deterrent in the early game. The Eastern religions all originated in South and East Asia and share historical connections. AI rulers will only convert same-group provinces. Catholicism is one of the oldest branches of Christianity and the one that has had the biggest impact on the history of Europe. Asking for help, clarification, or responding to other answers. For this guide we shall be playing as the Magyars. The last playable Germanic ruler available is Arnfast of Västerbotten, who dies in 1309. Each pagan faith has one unique doctrine, which has features of two or more generic traits. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. (but not the type of clustering you're thinking about). How To Reform Religion Ck2 1 Religion is a key concept in Crusader Kings II, and the different religions and their interactions greatly affect how the game is played. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Reformer becomes the first religious head. While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. So, as we all know the latest patch kind of broke pagan religions - you can only reform the Norse faith. The Eastern religions all originated in South and East Asia and share historical connections. Reformer picks two doctrines. How to accomplish? Alternatively, if the moral authority or piety requirements are too hard you can instead control all five holy sites - this is also sufficient to reform. Zun can also be reformed like other pagan faiths. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Agnatic law is enforced, open succession law is unlocked. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. However, there are always playable rulers and provinces for this particular religion in Africa. No females in the council. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. This is probably not intended. Each faith is categorized under a broader religion, which in turn falls under one of three religious families. It also does not enable having female councilors. ? Intermarry Buddhist, Zoroastrian group. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Changing Character Government type? Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. - When AI characters reform a religion they generally take 1 or 2 doctrines that match the unreformed version. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. AI rulers will only convert same-group provinces Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). Notes: 1. Diviner read signs before a war to try to improve troop morale. Haruspicy and Astrology effects. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. How do I reform my religion in Crusader kings 2? - Equality* means Absolute Cognatic is allowed, but unlike with the actual doctrine it is not enforced. How can I expand my realm without going to war? Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). Reformer gets a powerful artifact. The other four are all in or near Afghanistan, making reformation possible. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. AI rulers are less likely to start wars, plots and factions. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. If there is levy size & attack bonus from unreformed religion, it is lost. 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Has features of two or more religion throughout the game from crashing when raze! To relations to members of the old faith will be lost a Merchant Republic unless reform... Bishop of Rome - the Pope for collecting bloodlines and any other eugenics program you might be in.